Five open-source projects that work alone and work better together. Each one has its own docs site.

REDagent New
The modding agent · powered by Claude
An AI assistant inside Cyberpunk 2077. Ask for a mod in a chat window over the game, and REDagent writes it, runs it, reads its log, checks the game's answers and fixes what's wrong, while you play. Every change is shown to you first and can be undone. Uses your own Anthropic API key.
Status: writes and fixes mods in game; early developer build
A Cyberpunk 2077 modding IDE built on VS Code. Browse the game's archives, open any game file as readable JSON, add it to a project and edit it, with an AI assistant working beside you.
Status: browsing and editing work; more editors in progress
One list of mods and four verbs: add, on/off, deploy, remove. Every deploy can be undone, and REDdeck shows conflicts inside mod archives, which file-level managers can't see.
Status: in daily use; installs from the releases page

REDbridge
The engine & AI bridge
Runs WolvenKit's proven C# engine as a local service. The same calls power REDcode and an MCP server, so AI assistants like Claude can browse archives, convert files and pack mods directly.
Status: core bridge works against a real game install
Script Cyberpunk 2077 in TypeScript and JavaScript with npm, and build in-game HTML overlay apps. Mods attach to the running game and reload without a restart. Live debugging from VS Code is next.
Status: Node mods, overlay apps and the MCP server for agents run in game