EDGEMODDERS / CYBERPUNK 2077 / AI-FIRST MODDING
// edgemodders.ai · a new modding crew for Night City

Living on the EDGE.

Introducing our new agent-based modding platform, EDGE, that brings mod creation, testing, deployment and execution into a single unified open platform. Our AI-first tools invite veterans and beginners alike to bring their mod ideas to life.

AI-first Open source Built with Claude Works with WolvenKit Early days: tools in active development

01The edgemodders community

Modding Cyberpunk 2077 used to mean years of learning file formats, scripting languages and toolchains. EDGEmodders is a new community building AI-first tools, so you describe the mod you want in plain words and build it together with an AI assistant. You don't need to code or know modding to start.

02Modding, then and now

Night City has one of the best modding communities in gaming. It's also one of the hardest to join. A good idea for a mod usually stalls at the first file format.

Before
  • Learn WolvenKit, CR2W files, archives and hashes
  • Learn redscript, Lua, TweakDB records and YAML tweaks
  • Pack, copy files by hand, restart the game, repeat
  • Fight load orders and conflicts you can't see
  • Ask on a forum and wait
With EDGEmodders
  • Say what you want: "make the Mantis Blades glow cyan"
  • An assistant reads the game files as plain text and finds what to change
  • It writes the change, packs it and deploys it for you
  • You see the result in game and say what to tweak next
  • Every step is visible, and every deploy can be undone

03The loop

Every EDGEmodders tool exposes what it does as text and as calls an AI agent can make. Here's a session with REDagent, the assistant inside the game:

> you

Make a mod that shows a warning when V's health drops below 30%.

> redagent
01 gameapi_lookup player health found the health functions 02 write low-health/main.mjs you pressed Allow 03 apps low-health loaded by hot reload 04 logs low-health running, no errors

Done. Your low-health warning is running. Take some damage to see it, or press Undo to remove it.

// Simplified from REDagent's in-game test on 2026-10-12. The tool names are REDagent's real tools.

Describe it

Plain words. No file formats, no jargon.

Build it together

REDagent writes it while you play, or works beside you in REDcode.

Try it live

REDnode loads it into the running game. Change it without a restart.

Share it

Pack it, publish it, and help the next modder start.

04The toolkit

Five open-source projects that work alone and work better together. Each one has its own docs site.

REDagent New
The modding agent · powered by Claude

An AI assistant inside Cyberpunk 2077. Ask for a mod in a chat window over the game, and REDagent writes it, runs it, reads its log, checks the game's answers and fixes what's wrong, while you play. Every change is shown to you first and can be undone. Uses your own Anthropic API key.

Status: writes and fixes mods in game; early developer build
REDcode
The editor

A Cyberpunk 2077 modding IDE built on VS Code. Browse the game's archives, open any game file as readable JSON, add it to a project and edit it, with an AI assistant working beside you.

Status: browsing and editing work; more editors in progress
REDdeck
The mod manager

One list of mods and four verbs: add, on/off, deploy, remove. Every deploy can be undone, and REDdeck shows conflicts inside mod archives, which file-level managers can't see.

Status: in daily use; installs from the releases page
REDbridge
The engine & AI bridge

Runs WolvenKit's proven C# engine as a local service. The same calls power REDcode and an MCP server, so AI assistants like Claude can browse archives, convert files and pack mods directly.

Status: core bridge works against a real game install
REDnode
The live runtime

Script Cyberpunk 2077 in TypeScript and JavaScript with npm, and build in-game HTML overlay apps. Mods attach to the running game and reload without a restart. Live debugging from VS Code is next.

Status: Node mods, overlay apps and the MCP server for agents run in game

How they fit

Describe

You + REDagent

Claude, over MCP

Edit

REDcode

project, game files as JSON

Build

REDbridge

WolvenKit engine: convert, pack

Play

REDdeck + REDnode

deploy, undo, live reload
One API, two clients: every tool the modder uses, the AI can use too

05What we stand for

Anyone can mod

Ideas matter more than syntax. If you can describe a mod, you should be able to make one.

You stay in control

AI does the busywork in the open. Every file is readable, every change is visible, every deploy can be undone.

Everything is text

Game files as JSON, tweaks as YAML, scripts as TypeScript. Anything a person can see, an assistant can read, and the other way round.

Build on the community

We work with WolvenKit, RED4ext, Cyber Engine Tweaks, redscript, ArchiveXL and TweakXL, not against them, and we credit the people who built them.

Open source

MIT where we can, GPL-3.0 where WolvenKit requires it. Read it, fork it, improve it.

Veterans welcome

Experienced modders are the people who make this work. AI makes your knowledge go further, and helps you teach the next wave.

06Join the crew

Night City needs more modders.

EDGEmodders is just getting started. Whoever shows up now shapes what the community becomes.

Players with ideas

Never modded? Perfect. Try the tools, tell us where you got stuck, and share what you made.

Modders

Bring your knowledge of the game's files and frameworks. Help us get the details right and teach the AI to work the way you do.

Tool builders

TypeScript, C#, VS Code, MCP. Pick an issue in any of the five repos and send a pull request.